Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Infiltrator Commsman | 3 | 7" | 3+ | 12 |
Abilities |
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Strategic Oversight:
In the Ready step of each Strategy phase, when you gain CP, if this operative is in the killzone and not within control range of enemy operatives, you can use this rule. If you do, roll one D6: on a 4+, you gain one additional CP. |
Comms Array:
Once per turning point, during a friendly PHOBOS STRIKE TEAM operative’s activation or counteraction, before or after it performs an action, if this operative is in the killzone, you can change one strategy ploy you’ve used this turning point (it doesn’t cost you any CP to do so). |