Visionary

(Unit)
Type: model
Category: Leader
Categories: Nemesis Claw, Chaos, Heretic Astartes, Psyker, Leader, Visionary
EntryId: 7f0a-0719-17ce-c328
Hidden: false
Options (1)
Rules (2)
Astartes
During each friendly NEMESIS CLAW operative’s activation, it can perform either two **Shoot** actions or two **Fight** actions. If it’s two **Shoot** actions, a bolt pistol, boltgun or scoped bolt pistol must be selected for at least one of them. Each friendly NEMESIS CLAW operative can counteract regardless of its order.
In Midnight Clad
Whenever an enemy operative is shooting a friendly NEMESIS CLAW operative, that friendly operative is obscured if both of the following are true: 
- It’s more than 6" from enemy operatives it’s visible to. 
- It has Heavy terrain within its control range, or any part of its base is underneath Vantage terrain.

Profiles:

Abilities
Prescience:

PSYCHIC. In the Ready step of each Strategy phase, you gain D3 Prescience points. You can spend your Prescience points in the Firefight phase as follows (you cannot use each of the following rules more than once per turning point): 

  • Foreboding: PSYCHIC. Whenever it’s your turn to activate a friendly operative, you can spend 1 of your Prescience points to skip that activation. 
  • Portent: PSYCHIC. Whenever an attack dice inflicts Normal Dmg on this operative, you can spend 1 of your Prescience points to ignore that inflicted damage. You cannot gain or spend your Prescience points if this operative is incapacitated.
Operative APLMoveSaveWounds
Visionary

3

6"

3+

15

Unique Actions
Premonition (1AP):

▶  PSYCHIC. Spend 1 of your Prescience points to gain 1CP.  ◆ This operative cannot perform this action while within control range of an enemy operative, or more than once per turning point.

Modifiers:

set max(force) 1
force is Kill Team