Meltagun

(Entry)
Type: upgrade
Categories: Piercing2, PiercingX
EntryId: 7993-1a33-43d9-f17c
Hidden: false

Constraints:

max(Kill Team): 1
Rules (3)
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.
Devastating x
Each retained critical success immediately inflicts *x* damage on the operative this weapon is being used against, e.g. Devastating 3. If the rule starts with a distance (e.g. 1" Devastating *x*), inflict *x* damage on that operative and each other operative visible to and within that distance of it. Note that success isn't discarded after doing so — it can still be resolved later in the sequence.
Range x
Only operatives within *x* of the active operative can be valid targets, e.g. Range 9".

Profiles:

Weapons ATKHITDMGWR
⌖ Meltagun

4

3+

6/3

Range 6", Devastating 4, Piercing 2