Operative | APL | Move | Save | Wounds |
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Navis Gheistskull | 2 | 8" | 5+ | 5 |
Abilities |
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Expendable:
This operative is ignored for your opponent’s kill/elimination op (when it’s incapacitated, and when determining your starting number of operatives). It’s also ignored for victory conditions that require operatives to ‘escape’, ‘survive’ or be incapacitated (if it escapes/survives/is incapacitated, determining how many operatives must escape/survive/be incapacitated, etc.). |
Machine:
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Unique Actions |
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Navis Gheistskull:
▶ Until the end of the activation, add 6" to this operative’s Move stat. ◆ This operative can only perform this action once per battle, and cannot perform it during the first turning point. |