Navis Gheistskull

(Unit)
Type: model
Category: Requisitioned Operatives
Categories: Imperium, Gheistskull, Navis, Requisitioned Operatives, Inquisitorial Agent
EntryId: 442b-0396-7475-67d6
Hidden: false

Constraints:

max(Kill Team): 1
Options (1)
-

Profiles:

Operative APLMoveSaveWounds
Navis Gheistskull

2

8"

5+

5

Abilities
Expendable:

This operative is ignored for your opponent’s kill/elimination op (when it’s incapacitated, and when determining your starting number of operatives). It’s also ignored for victory conditions that require operatives to ‘escape’, ‘survive’ or be incapacitated (if it escapes/survives/is incapacitated, determining how many operatives must escape/survive/be incapacitated, etc.).

Machine:
  • This operative cannot perform any actions other than Boost, Charge, Dash, Fall Back and Reposition.
  • It cannot retaliate or assist in a fight.
  • Whenever determining control of a marker, treat this operative’s APL stat as 1 lower. Note this isn’t a change to its APL stat, so any changes are cumulative with this.
  • Whenever this operative has a Conceal order and is in cover, it cannot be selected as a valid target, taking precedence over all other rules (e.g. Vantage terrain).
Unique Actions
Navis Gheistskull:

▶ Until the end of the activation, add 6" to this operative’s Move stat. ◆ This operative can only perform this action once per battle, and cannot perform it during the first turning point.

Modifiers:

add error You must take a Void-jammer in order to include a Gheistskull
0 selections of Void-Jammer in force (recursive)
set max(Kill Team) 0
0 selections of Void-Jammer in force (recursive)