| Operative | APL | Move | Save | Wounds |
|---|---|---|---|---|
| Questkeeper | 2 | 6" | 5+ | 7 |
| Abilities |
|---|
| Irrepressible Purpose:
If this operative is incapacitated while fighting or retaliating, you can strike the enemy operative in that sequence with one of your unresolved successes before it’s removed from the killzone. |
| Zealot:
Whenever an attack dice inflicts damage of 3 or more on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage. |