Plasma caliver

(Entry)
Type: upgrade
EntryId: d670-e96c-1afc-90da
Hidden: false

Constraints:

max: 1
Rules (3)
Piercing x
The defender collects *x* less defence dice, e.g. Piercing 1. If the rule is Piercing Crits *x*, this only comes into effect if you retain any critical successes.
Hot
After an operative uses this weapon, roll one D6. If the result is less than the weapon's Hit stat, inflict damage on that operative equal to the result multiplied by two. If it's used multiple times in one action (e.g. Blast), still only roll one D6.
Lethal x+
Your successes equal to or greater than *x* are critical successes, e.g. Lethal 5+.

Profiles:

Weapons ATKHITDMGWR
⌖ Plasma caliver - Supercharge

4

3+

5/6

Hot, Lethal 5+, Piercing 1

⌖ Plasma caliver - Standard

4

3+

4/6

Piercing 1

Modifiers:

set max(force) 1
Used By (2)