| Operative | APL | Move | Save | Wounds |
|---|---|---|---|---|
| Immortal Guardian | 2 | 5" | 3+ | 10 |
| Abilities |
|---|
| Steadfast:
Whenever determining control of a marker, you can treat this operative’s APL stat as 3. If you do, this takes precedence over all other rules, meaning any changes to its APL stat are ignored for this. |