Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Theyn | 2 | 5" | 4+ | 9 |
Abilities |
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Veteran Adventurer:
In the Ready step of each Strategy phase after the first, if this operative isn’t within control range of enemy operatives, you gain 1 Resourceful point. |
Outright Conviction:
The first time this operative would be incapacitated during the battle, it’s not incapacitated, has 1 wound remaining and cannot be incapacitated for the remainder of the action. All remaining attack dice are discarded (including yours if this operative is fighting or retaliating). |