Operative | APL | Move | Save | Wounds |
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Grenadier | 2 | 5" | 3+ | 8 |
Abilities |
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Grenadier:
This operative can use frag, krak, smoke and stun grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever this operative is using a frag or krak grenade, improve the Hit stat of that weapon by 1. |
Unique Actions |
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Vâyr-3 Utility Grenade :
▶ Place one of your Utility Grenade markers within 6" of this operative. It must be visible to this operative, or on Vantage terrain of a terrain feature that’s visible to this operative. Whenever an operative is within 3" of that Utility Grenade marker, its controlling player must spend 1 additional AP for that operative to perform the Pick Up Marker and mission actions. ▶ In the Ready step of the next Strategy phase, roll one D3. Remove that Utility Grenade marker after a number of activations equal to the result have been completed, or at the end of the turning point (whichever comes first). ◆ This operative cannot perform this action while within control range of an enemy operative. |