Elixicant

(Unit)
Type: model
Category: Operative
Categories: Hand of the Archon, Aeldari, Drukhari, Operative, Elixicant
EntryId: 0ccb-78dc-8941-d6bf
Hidden: false
Options (3)

Profiles:

Operative APLMoveSaveWounds
Elixicant

2

7"

4+

8

Abilities
Combat Drugs:

At the end of the Select Operatives step, if this operative is selected for deployment, select one of the following COMBAT DRUG rules for friendly HAND OF THE ARCHON operatives to have for the battle: 

  • Painbringer: Whenever an attack dice inflicts damage of 3 or more on this operative, roll one D6: on a 6, subtract 1 from that inflicted damage. 
  • Adrenalight: STRATEGIC GAMBIT. Select one friendly operative that has this COMBAT DRUG to gain one of your Pain tokens.
  • Hypex: You can ignore any changes to this operative’s Move stat from being injured.
Unique Actions
Administer Drug (1AP):

▶ Select one friendly HAND OF THE ARCHON operative visible to and within 3" of this operative, then select one of the following for that friendly operative:

  • It regains 2D3 lost wounds. 
  • Select a different COMBAT DRUG rule for it to have for the battle (this replaces its previous one). ◆ This operative cannot perform this action while within control range of an enemy operative.

Modifiers:

set max(force) 1
force is Kill Team