Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Mutant | 2 | 5" | 5+ | 7 |
Abilities |
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Group Activation:
Whenever this operative is expended, you must then activate one other ready friendly GELLERPOX INFECTED MUTANT operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule). |
Gellercaust Masks:
Whenever an attack dice would inflict Critical Dmg on this operative, you can choose for that attack dice to inflict Normal Dmg instead |