Vulgrar Thrice-cursed

(Unit)
Type: model
Category: Leader
Categories: Gellerpox Infected, Chaos, Nightmare Hulk, Leader, Vulgrar Thrice-cursed
EntryId: 0fb1-7048-5d5c-0c0d
Hidden: false

Constraints:

min(force): 1
max(force): 1
Options (2)
Rules (2)
Revoltingly Resilient
Whenever an attack dice inflicts damage of 3 or more on a friendly **GELLERPOX INFECTED NIGHTMARE HULK** or **GELLERPOX INFECTED MUTANT** operative, roll one D6: on a 4+, subtract 1 from that inflicted damage.
Nightmare Hulks
Whenever your opponent is selecting a valid target, friendly **GELLERPOX INFECTED NIGHTMARE HULK** operatives cannot use Light terrain for cover. While this can allow such operatives to be targeted (assuming they’re visible), it doesn’t remove their cover save (if any).
Friendly **GELLERPOX INFECTED NIGHTMARE HULK** operatives cannot perform unique actions. You must spend 1 additional AP for friendly **GELLERPOX INFECTED NIGHTMARE HULK** operatives (excluding **VULGRAR THRICE-CURSED**) to perform the **Pick Up Marker** and mission actions (excluding **Operate Hatch**).

Profiles:

Abilities
Spread the Glorious Gifts:

Once per battle STRATEGIC GAMBIT. Select one objective marker this operative controls to gain one of your Techno-curse tokens. It cannot be an objective marker within control range of an enemy operative. Whenever that objective marker is within control range of an enemy operative, that operative is affected by your selected TECHNO-CURSE rule and an additional rule determined by your TECHNO-CURSE, as shown below. You cannot use this STRATEGIC GAMBIT while this operative is within control range of an enemy operative.

  • Barrelwarp: No additional effect. 
  • Screaming Rustspikes: This TECHNO-CURSE inflicts 2 damage on that enemy operative (instead of 1). 
  • Viral Vox-static: Whenever that enemy operative is activated, subtract 1 from its APL stat until the end of its activation.
Operative APLMoveSaveWounds
Vulgrar Thrice-cursed

2

5"

5+

21