Fluxbray

(Unit)
Type: model
Category: Operative
Categories: Fellgor Ravagers, Chaos, Operative, Fluxbray
EntryId: 027c-12d9-1494-ba76
Hidden: false
Options (1)
Rules (1)
Frenzy
Whenever a friendly FELLGOR RAVAGER operative that doesn’t have one of your Frenzy tokens would be incapacitated during the battle, it’s not incapacitated and it gains one of your Frenzy tokens. All remaining attack dice are discarded (including yours if this operative is fighting or retaliating). If it has a Conceal order, change it to Engage.


Whenever a friendly FELLGOR RAVAGER operative has one of your Frenzy tokens: 
- It’s only incapacitated as detailed below.
- It cannot have a Conceal order.
- It’s injured.
- It cannot perform the **Pick Up Marker** or mission actions (excluding **Operate Hatch**).
- For the purpose of determining control of markers, treat its APL stat as 1. This takes precedence over any stat changes.


A friendly FELLGOR RAVAGER operative that has one of your Frenzy tokens is incapacitated when one of the following is met: 
- Its activation ends.
- An enemy operative is fighting against or retaliating against it and your opponent strikes with a critical success.
- An enemy operative is fighting against or retaliating against it and your opponent strikes it for a second time with a normal success. Note this can be strikes from two different **Fight** actions.
- An enemy operative is shooting it and Critical Dmg is inflicted on it.
- The battle ends (resolve this before any victory conditions that resolve at the end of the battle). 


Your opponent treats a FELLGOR RAVAGER operative as being incapacitated (instead of when it would be incapacitated normally) when it gains one of your Frenzy tokens for the purposes of scoring VPs (e.g. kill op) and faction rules that require it to be incapacitated (e.g. HAND OF THE ARCHON Power From Pain, CHAOS CULT Mutation, etc.).

Profiles:

Operative APLMoveSaveWounds
Fluxbray

2

6"

5+

10

Abilities
Blade Whirl:

Whenever this operative is fighting or retaliating, if it doesn’t have one of your Frenzy tokens, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

Unique Actions
Cleaver Flurry (2AP):

▶ Perform a free Reposition action with this operative. During that action, it can move an additional 2", and can move within control range of enemy operatives (it cannot begin or end the move there). Inflict D3+1 damage on each enemy operative it moved within control range of (roll separately for each after it’s moved, in the order it moved within control range of them). ◆ This operative cannot perform this action while it has a Conceal order.

Modifiers:

set max(force) 1
force is Kill Team