Call The Kill

(Entry)
Type:

upgrade

EntryId:

e17f-9183-ed2a-374d

Hidden:

false

Constraints:

min: 1
max: 1
Rules (1)
Accurate x
You can retain up to *x* attack dice as normal successes without rolling them. If a weapon has more than one instance of Accurate *x*, you can treat it as one instance of Accurate 2 instead (this takes precedence over *x* rules above).

Profiles:

Abilities
Call The Kill:

STRATEGIC GAMBIT. Select one enemy operative to be your mark for the turning point. Whenever a friendly FARSTALKER KINBAND operative is shooting against, fighting against or retaliating against your mark, that friendly operative’s weapons have the Accurate 1 weapon rule. Whenever your mark is incapacitated, you can select a new enemy operative to be your mark for the turning point (and can continue to do so during this turning point).

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