Energise

(Entry)
Type: upgrade
EntryId: de5d-2471-92c4-c2cb
Hidden: false

Constraints:

min: 1
max: 1
Rules (1)
Lethal x+
Your successes equal to or greater than *x* are critical successes, e.g. Lethal 5+.

Profiles:

Unique Actions
Energise (1AP):

▶ Until the end of the turning point or until this operative has shot with its accelerator bow (whichever comes first), all profiles of its accelerator bow have the Lethal 5+ weapon rule. ◆ This operative cannot perform this action while within control range of an enemy operative.