Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Kroot Pistolier | 2 | 6" | 5+ | 8 |
Abilities |
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Quick Draw:
Once per turning point, when an enemy operative is performing the Shoot action and this operative is selected as the valid target (or if it will be a secondary target from the Blast weapon rule), if this operative is ready, you can interrupt that action to use this rule. If you do, this operative can immediately perform a free Shoot action with its dual Kroot pistols (focused) against that enemy operative (you can change its order to Engage to do so), but that enemy operative must be a valid target. |