Exaction Squad Kill Team

(Force)
Categories: Configuration, Reference, Leader, Operative, Gunner, Subductor, Castigator, Chirurgant, Leashmaster, R-VR Cyber-Mastiff, Malocator, Marksman, Revelatum, Subductor, Vigilant, Vox-Signifier
EntryId: 9cde-12b6-9842-cfa8
Hidden: false
Categories
Gunner(Empty)
Subductor(Empty)
Castigator(Empty)
Chirurgant(Empty)
Leashmaster(Empty)
Malocator(Empty)
Marksman(Empty)
Revelatum(Empty)
Subductor(Empty)
Vigilant(Empty)
Rules (2)
Marked for Justice
**STRATEGIC GAMBIT**. Select one enemy operative to be your mark for the turning point. Whenever a friendly **EXACTION SQUAD** operative is shooting against, fighting against or retaliating against your mark, that friendly operative’s weapons have the Punishing weapon rule. Whenever your mark is incapacitated, you can select a new enemy operative to be your mark for the turning point (and can continue to do so during this turning point).
Ruthless Efficiency
Whenever a friendly **EXACTION SQUAD** operative is shooting (excluding with frag or krak grenades) and you’re selecting a valid target, you can use this rule. If you do, having other friendly **EXACTION SQUAD** operatives within an enemy operative’s control range doesn’t prevent that enemy operative from being selected.