Abilities |
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Crewmen:
Once per turning point, if you haven't used a PRIVATEER SUPPORT ASSET during this turning point, you can counteract with one friendly VOIDSMAN operative that has a Conceal order, but you cannot perform any actions other than Shoot, and you must use a PRIVATEER SUPPORT ASSET to do so. |
Operative | APL | Move | Save | Wounds |
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Voidsman | 2 | 6" | 5+ | 7 |