Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Chaos Torment | 2 | 6" | 5+ | 13 |
Abilities |
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Accursed Torment:
This operative cannot perform unique actions. You must spend 1 additional AP for this operative to perform the Pick Up Marker and mission actions (excluding Operate Hatch). |
Brute:
Whenever your opponent is selecting a valid target, if this operative has a Conceal order, it cannot use Light terrain for cover. While this can allow this operative to be targeted (assuming it’s visible), it doesn’t remove its cover save (if any). |
Unnatural Regeneration:
Whenever an attack dice inflicts damage of 3 or more on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage. |