Operative | APL | Move | Save | Wounds |
---|---|---|---|---|
Chaos Mutant | 2 | 6" | 5+ | 7 |
Abilities |
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Accursed Mutant:
This operative cannot perform unique actions. You must spend 1 additional AP for this operative to perform the Pick Up Marker and mission actions (excluding Operate Hatch). |
Unnatural Regeneration:
Whenever an attack dice inflicts damage of 3 or more on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage. |