model
Operative
Operative, CHAOS CULT, Chaos, Mutant
78e4-43a7-52dc-20a8
false
| Operative | APL | Move | Save | Wounds |
|---|---|---|---|---|
| Chaos Mutant | 2 | 6" | 5+ | 7 |
| Abilities |
|---|
| Accursed Mutant: This operative cannot perform unique actions. You must spend 1 additional AP for this operative to perform the Pick Up Marker and mission actions (excluding Operate Hatch). |
| Unnatural Regeneration: Whenever an attack dice inflicts damage of 3 or more on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage. |
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