Kelermorph

(Unit)
Type: model
Category: Operative
Categories: Operative, WYRMBLADE, Tyranids, Genestealer Cults, Cult Agent, Kelermorph
EntryId: 436d-42ed-0e14-54ab
Hidden: false
Options (7)
Rules (2)
Cult Ambush
During the first Turning Point, when this operative activated, you can change its order.

The first time this operative performs either a Fight or Shoot action in each of its activations, if its order was changed from Conceal to Engage during that activation, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice results of one result (e.g. results of 2).
Preternatural Assassin
This operative cannot be equipped with equipment.

This operative has a 4+ invulnerable save.

Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it is in Cover, you can do one of the following:
- Retain an additional dice as a successful normal save as a result of Cover.
- Retain one defence dice as a successful critical save instead of a normal save as a result of Cover.

Profiles:

Operative MAPLGADFSVW
Kelermorph

3⬤

3

1

3

4+

9

Abilities
Expert Gunslinger

This operative can perform two Shoot actions during each of its activations.

Heroic Inspiration

If this operative incapacitates an enemy operative, until the end of the Turning Point, it is a Heroic Inspiration. Each time a friendly WYRMBLADE operative fights in combat or makes a shooting attack, if this operative is a Heroic Inspiration and is Visible to and within ⬛ of that friendly operative, in the Roll Attack DIce step of that combat or shooting attack, you can retain one of your attack dice results of 5+ that is a successful normal hit as a critical hit instead.

Unique Actions
Hypersense (1AP)

The next time this operative performs a Shoot action during this activation, for that shooting attack, the short range profile of its liberator autostubs gains the Indirect and No Cover special rules but loses the P1 and Rending critical hit rules.