Operative | M | APL | GA | DF | SV | W |
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Kelermorph | 3⬤ | 3 | 1 | 3 | 4+ | 9 |
Abilities |
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Expert Gunslinger:
This operative can perform two Shoot actions during each of its activations. |
Heroic Inspiration:
If this operative incapacitates an enemy operative, until the end of the Turning Point, it is a Heroic Inspiration. Each time a friendly WYRMBLADE operative fights in combat or makes a shooting attack, if this operative is a Heroic Inspiration and is Visible to and within ⬛ of that friendly operative, in the Roll Attack DIce step of that combat or shooting attack, you can retain one of your attack dice results of 5+ that is a successful normal hit as a critical hit instead. |
Unique Actions |
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Hypersense (1AP):
The next time this operative performs a Shoot action during this activation, for that shooting attack, the short range profile of its liberator autostubs gains the Indirect and No Cover special rules but loses the P1 and Rending critical hit rules. |