Neophyte Heavy Gunner

(Unit)
Type: model
Category: Operative
Categories: Operative, WYRMBLADE, Tyranids, Genestealer Cults, Neophyte, Heavy Gunner
EntryId: 2566-bf0c-5591-e602
Hidden: false
Options (8)
Rules (1)
Cult Ambush
During the first Turning Point, when this operative activated, you can change its order.

The first time this operative performs either a Fight or Shoot action in each of its activations, if its order was changed from Conceal to Engage during that activation, or it wasn't Visible to enemy operatives at the start of that activation, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll any or all of your attack dice results of one result (e.g. results of 2).

Profiles:

Abilities
Suspensor System:

The Heavy special rule of ranged weapons the operative is equipped with is treated differently. Instead, an operative cannot move more than 3⬤ in the same activation in which it performs a Shoot action with any of those ranged weapons.

Operative MAPLGADFSVW
Neophyte

3⬤

2

1

3

5+

7