Shadowseer

(Unit)
Type: model
Category: Operative
Categories: Operative, VOID-DANCER TROUPE, Aeldari, Harlequins, Fly, Shadowseer, Psyker
EntryId: ba73-4761-0b9a-4269
Hidden: false
Options (8)
Specialism:

Profiles:

Operative MAPLGADFSVW
Shadowseer

3⬤

3

1

3

6+

9

Unique Actions
Hallucinogen Grenade (1AP)

Select one point on the killzone within ⬟ of this operative. Roll one D6 for each operative within ⬤ of that point, subtracting 1 from the result if that operative is not Visible to this operative. On a 4+, subtract 1 from that operative's APL; in addition, on a 6, that operative suffers 1 mortal wound. This operative can only perform this action once per battle, and cannot perform this action while within Engagement Range of an enemy operative.

Manifest Psychic Power (1AP)

Psychic action. Resolve a VOID-DANCER TROUPE psychic power. This operative can perform this action twice during its activation, but cannot perform it while within Engagement Range of an enemy operative.

Psychic Power
Fog of Dreams

Select one ready enemy operative Visible to this operative and roll one D6. Until the end of the Turning Point, that enemy operative is treated as having a Group Activation of 1, and cannot be activated or perform actions until it is the last enemy operative to be activated, or a number of enemy operatives have been activated equal to the result of the D6 (whichever comes first).

Mirror of Minds

Select one enemy operative within this operative's Line of Sight. Both players roll six D6. Pair your dice with your opponent's dice based on matching results. For each matching pair, that enemy operative suffers 1 mortal wound. For example, if you roll 6, 5, 5, 4, 2, 1 and your opponent rolls 6, 5, 4, 4, 3, 1, that enemy operative would suffer 4 mortal wounds.

Veil of Tears

Select one friendly VOID-DANCER TROUPE operative Visible to this operative. Until the end of the Turning Point:

  • For the purposes of determining Line of Sight, while that operative is more than ⬟ from the active operative, it is in Cover.
  • Enemy operatives cannot end a Charge action within Engagement Range of that operative unless they began that action within ⬟ of it, or they would also end that action within Engagement Range of another friendly operative from your kill team.
Abilities
Holo suit

This operative has a 4+ invulnerable save.

Used By (1)
Void-Dancer Troupe(Catalogue)