Tactical Assets Reference

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
EntryId: 1c7c-5467-5174-bba4
Hidden: false
Rules (4)
Barrage
Each time a friendly operative makes a shooting attack with this weapon, for that shooting attack, the automatic retention of defence dice as a result of cover is determined differently. Instead, if any part of the operative's base is hidden by a terrain feature from directly above, the defender can retain defence dice as if they were in cover.
Blast x
Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative cannot make a shooting attack with this weapon by performing an Overwatch action.
Indirect
Each time a friendly operative makes a shooting attack with this weapon, in the select valid target step of that shooting attack, enemy operatives are not in Cover.
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.

Profiles:

Abilities
Artillery Barrage

Perform a Shoot action using the ranged weapon below. For the purposes of Line of Sight, draw Visibility and Cover lines from a friendly VETERAN GUARDSMAN operative. Note for the purposes of this weapon's special rules, treat that friendly VETERAN GUARDSMAN operative as performing the Shoot action.

Guided Missile

Perform a Shoot action using the ranged weapon below. For the purposes of Line of Sight, draw Visibility and Cover lines from a friendly VETERAN GUARDSMAN operative. Note for the purposes of this weapon's special rule, treat that friendly VETERAN GUARDSMAN operative as performing the Shoot action.

Marked Air Strike

Perform a Shoot action using the ranged weapon below. For the purposes of Line of Sight, draw Visibility and Cover lines from a friendly VETERAN GUARDSMAN operative. Note for the purposes of this weapon's special rules, treat that friendly VETERAN GUARDSMAN operative as performing the Shoot action.

Strafing Run

Select one enemy enemy operative in a friendly VETERAN GUARDMAN operative's Line of Sight to be the mark. Then place a Strafing Run token anywhere in the killzone (if you have a killzone edge, it cannot be placed closer to your edge than the mark is). Draw an imaginary line, 1mm wide, with unlimited height above and below between any part of the base of the mark and the centre of that Strafing Run token. Using the ranged weapon below, make a shooting attack against the mark and each other operative that has a base crossed by that line. For those shooting attacks, when determining if another operative is a valid target and if it is in Cover, draw Visibility and Cover lines from the mark, and if they are in Cover provided by Light terrain or another operative, they are treated as having an Engage order for that attack instead.

Weapons AWS/BSDSR!
Artillery Barrage

6

5+

2/3

Barrage, Blast ⬤, Indirect

-

Guided Missile

4

3+

4/5

AP1

-

Marked Air Strike

5

4+

3/4

Barrage, Blast ⬤

-

Strafing Run

6

4+

2/3

-

-

Used By (1)
Veteran Guardsmen(Catalogue)