Synaptic disintegrator

(Entry)
Type: upgrade
EntryId: 9a95-97db-5ec5-f6b4
Hidden: false

Constraints:

min: 1
max: 1
Rules (4)
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.
Heavy
An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this ranged weapon.
MWx
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each critical hit retained, inflict x mortal wounds on the target. x is the number after the weapon's MW, e.g. MW3.
Balanced
Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice stop of that combat or shooting attack, you can re-roll one of your attack dice.

Profiles:

Weapons AWS/BSDSR!
⌖ Synaptic disintegrator

4

2+

4/4

Heavy, AP1

MW1

Used By (2)
Deathmark(Entry)