Missile launcher

(Entry)
Type: upgrade
EntryId: 1292-46ea-f3c6-7d9
Hidden: false
Rules (3)
Blast x
Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative cannot make a shooting attack with this weapon by performing an Overwatch action.
Heavy
An Operative cannot perform a Charge, Fall Back or Normal Move action in the same activation in which it performs a Shoot action with this ranged weapon.
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.

Profiles:

Weapons AWS/BSDSR!
⌖ Missile launcher - Frag

4

3+

3/5

Blast ⬤, Heavy

-

⌖ Missile launcher - Krak

4

3+

5/7

AP1, Heavy

-

Modifiers:

set max(force) 1