Frenzy

(Rule)
Description:

Each time a friendly FELLGOR RAVAGER operative without a Frenzy token would be incapacitated, it gains a Frenzy token instead. If it was fighting in combat, all remaining attack dice (including your opponent’s) are discarded. If it has a Conceal order, change it to Engage.

While a friendly FELLGOR RAVAGER operative has a Frenzy token:

  • It’s only incapacitated as specified below.

  • It cannot have a Conceal order.

  • It’s injured.

  • It cannot perform mission actions or the Pick Up action.

  • Treat its APL characteristic as 1 (after all modifiers) for the purposes of determining control (e.g. objective markers).

A friendly FELLGOR RAVAGER operative with a Frenzy token is incapacitated when one of the following conditions is met:

  • Its activation ends.

  • An enemy operative strikes it with a critical hit in combat.

  • An enemy operative strikes it a second time with a normal hit in combat. Note that this can be strikes from two different combats.

  • The battle ends.

  • Critical damage is inflicted on it in a subsequent shooting attack (i.e. not the same shooting attack in which it gained a Frenzy token).

Your opponent treats a FELLGOR RAVAGER operative as being incapacitated (instead of when it would be incapacitated normally) when it gains a Frenzy token for the following purposes:

  • Scoring VPs from Tac Ops that require enemy operatives to be incapacitated.
  • Gaining Pain tokens (HAND OF THE ARCHON) and Blooded tokens (BLOODED).
  • Completing performances of Allegories (VOID-DANCER TROUPE).

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