Frenzy

(Rule)
Description: Each time a friendly FELLGOR RAVAGER operative without a Frenzy token would be incapacitated, it gains a Frenzy token instead. If it was fighting in combat, all remaining attack dice (including your opponent’s) are discarded. If it has a Conceal order, change it to Engage. While a friendly FELLGOR RAVAGER operative has a Frenzy token: - It’s only incapacitated as specified below. - It cannot have a Conceal order. - It’s injured. - It cannot perform mission actions or the Pick Up action. - Treat its APL characteristic as 1 (after all modifiers) for the purposes of determining control (e.g. objective markers). A friendly FELLGOR RAVAGER operative with a Frenzy token is incapacitated when one of the following conditions is met: - Its activation ends. - An enemy operative strikes it with a critical hit in combat. - An enemy operative strikes it a second time with a normal hit in combat. Note that this can be strikes from two different combats. - The battle ends. - Critical damage is inflicted on it in a subsequent shooting attack (i.e. not the same shooting attack in which it gained a Frenzy token). Your opponent treats a FELLGOR RAVAGER operative as being incapacitated (instead of when it would be incapacitated normally) when it gains a Frenzy token for the following purposes: - Scoring VPs from Tac Ops that require enemy operatives to be incapacitated. - Gaining Pain tokens (HAND OF THE ARCHON) and Blooded tokens (BLOODED). - Completing performances of Allegories (VOID-DANCER TROUPE).