Forward Scouting

(Rule)
Description: At the end of the Set Up Operatives step, you can select and resolve up to five Forward Scouting options. Each option has a number in brackets, which is the maximum number of times you can select and resolve it for the battle. For example, your five selections could be Recon x2, Trip Alarm, Booby Trap, and Diversion. If both players have this ability, alternate resolving, starting with the Defender. Redeploy (5) Change the set up of one of your operatives that is wholly within your drop zone and/or change its order. Recon (2) Resolve a Recon option as specified by the Scouting step of the mission sequence. Infiltrate (2) Resolve an Infiltrate option as specified by the Scouting step of the mission sequence. Trip Alarm (2) Place one of your Trip Alarm tokens anywhere in the killzone that is more than ⬟ from your opponent's drop zone. During the Firefight phase, the first time an enemy operative with a Conceal order moves within ⬤ of one of your Trip Alarm tokens: - Remove that token. - Until the start of that enemy operative's next activation, friendly operatives treat it as if it has an Engage order. Booby Trap (1) Place one of your Booby Trap tokens more than ⬟ from your opponent's drop zone and more than ⬤ from each objective marker. Each time an enemy operative moves within ⬤ of one of your Booby Trap tokens, interrupt that action to roll one D6, adding 1 to the result if the enemy operative's move is from a Charge or Dash action. Only roll once per action for each relevant token. - On a 1-3, nothing happens and that enemy operative continues its action (the token is not removed). - On a 4+, that enemy operative suffers a number of mortal wounds equal to the result of the D6, its move action ends and the token is removed. Diversion (1) Select one enemy operative. Subtract 1 from its APL. Devise Plan (1) You gain 1 CP. Designate Target (1) Select one enemy operative to gain your Target token. Each time a friendly SCOUT SQUAD operative fights in combat or makes a shooting attack against the enemy operative with your Target token, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll one of your attack dice.