Operative | M | APL | GA | DF | SV | W |
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Infiltrator Voxbreaker | 3⬤ | 3 | 1 | 3 | 3+ | 12 |
Abilities |
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Voxbreak:
While an enemy operative is within ⬟ of this operative, each time that enemy operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, your opponent cannot re-roll their attack dice. |
Omni-scrambler:
Once in each Strategy phase, when it is your turn to use a Strategic Ploy or pass, if any friendly operatives with this ability are in the killzone, you can use this ability instead. If you do so, select one enemy operative Visible to any friendly operative with this ability; in the following Firefight phase, that enemy operative is treated as having a Group Activation characteristic of 1, and cannot be activated or perform actions until one of the following is true:
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Unique Actions |
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Auspex Scan (1AP):
Select one enemy operative with a Conceal order within ⬟ of this operative, then select one friendly PHOBOS STRIKE TEAM operative Visible to and within ⬛ of this operative. Until the end of the Turning Point, that friendly operative treats that enemy operative as if it has an Engage order. This operative cannot perform this action while within Engagement Range of an enemy operative. |
Guerilla Warfare (1AP):
Change this operative's order. This operative cannot perform this action during the first Turning Point or while within ⬛ of an enemy operative. |