Operative | M | APL | GA | DF | SV | W |
---|---|---|---|---|---|---|
Infiltrator Saboteur | 3⬤ | 3 | 1 | 3 | 3+ | 12 |
Unique Actions |
---|
Plant Saboteur Explosive (1AP):
Place a Saboteur Explosives token within ▲ of and Visible to this operative. This operative cannot perform this action while within Engagement Range of an enemy operative. If this operative is incapacitated and removed from the killzone, remove its Saboteur Explosives token. This operative can only perform this action once. |
Guerilla Warfare (1AP):
Change this operative's order. This operative cannot perform this action during the first Turning Point or while within ⬛ of an enemy operative. |
Abilities |
---|
Omni-scrambler:
Once in each Strategy phase, when it is your turn to use a Strategic Ploy or pass, if any friendly operatives with this ability are in the killzone, you can use this ability instead. If you do so, select one enemy operative Visible to any friendly operative with this ability; in the following Firefight phase, that enemy operative is treated as having a Group Activation characteristic of 1, and cannot be activated or perform actions until one of the following is true:
|