Abilities |
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Chain Snare:
While only one enemy operative is within Engagement Range of this operative, that enemy operative is snared. Each time a snared enemy operative would perform the Fall Back action, roll one D6, subtracting 1 if that enemy operative has a higher Wounds characteristic than this operative and adding 1 if that enemy operative is injured. On a 4+, that enemy operative cannot perform that action, but no action points are subtracted. |