Abilities |
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Balefire:
Each time a friendly MANDRAKE operative makes a shooting attack against an enemy operative that has one of your Balefire tokens, for that shooting attack, add 1 to both Damage characteristics of that friendly operative's ranged weapons and they have the No Cover special rule. Each time a shooting attack is made against a friendly MANDRAKE operative that has one of your Balefire tokens, subtract 1 from both Damage characteristics of the enemy operative's ranged weapons for that shooting attack (to a minimum of 1). |
Unique Actions |
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Wreath in Balefire (1AP):
Select one operative Visible to this operative that doesn't have one of your Balefire tokens. Until the start of this operative's next activation or until this operative is incapacitated (whichever comes first), that selected operative gains one of your Balefire tokens. This operative cannot perform this action while within Engagement Range of an enemy operative. |
Shadow Passage (1AP):
Each Turning Point, only one friendly MANDRAKE operative can perform this unique action. If this operative is within shadow, perform a free Normal Move action with it, but instead of moving it, remove it from the killzone and set it back up again within shadow but not within Engagement Range nor Line of Sight of enemy overatives. It cannot make shooting attacks until the next Turning Point. |
Operative | M | APL | GA | DF | SV | W |
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Abyssal | 3⬤ | 2 | 1 | 3 | 6+ | 8 |