Blast x Each time a friendly operative performs a Shoot action and selects this weapon (or, in the case of profiles, this weapon’s profile), after making the shooting attack against the target, make a shooting attack with this weapon (using the same profile) against each other operative Visible to and within X of the original target – each of them is a valid target and cannot be in Cover. X is the distance after the weapon’s Blast, e.g. Blast . An operative cannot make a shooting attack with this weapon by performing an Overwatch action.
*Soulstrike Each time a friendly operative makes a shooting attack with this weapon, in the Roll Defence Dice step of that shooting attack, successful saves are determined differently:
- Invulnerable saves cannot be used.
- Each result that is equal to or less than the target's APL is a successful save and is retained.
- Each result that is higher than the target's APL is discarded.
- Each retained result of 1 is a critical save.
Lethal x Each time a friendly operative fights in combat or makes a shooting attack with this weapon, in the Roll Attack Dice step of that combat or shooting attack, your attack dice results of equal to or greater than x that are successful hits are critical hits. x is the number after the weapon's Lethal, e.g. Lethal 5+.