Horrifying scream

(Entry)
Type: upgrade
EntryId: b4d-1686-5704-94c1
Hidden: false

Constraints:

min: 1
max: 1
Rules (5)
*Soulstrike
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Defence Dice step of that shooting attack, successful saves are determined differently:
- Invulnerable saves cannot be used.
- Each result that is equal to or less than the target's APL is a successful save and is retained.
- Each result that is higher than the target's APL is discarded.
- Each retained result of 1 is a critical save.
Rng x
Each time a friendly operative makes a shooting attack with this weapon, only operatives within x are a valid target. x is the distance after the weapon's Rng, e.g. Rng ⬟. All other rules for selecting a valid target still apply.
Indirect
Each time a friendly operative makes a shooting attack with this weapon, in the select valid target step of that shooting attack, enemy operatives are not in Cover.
MWx
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each critical hit retained, inflict x mortal wounds on the target. x is the number after the weapon's MW, e.g. MW3.
Stun
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, subtract 1 from the target's APL.

Each time a friendly operative fights in combat with this weapon, in the Resolve Successful Hits step of that combat:
- The first time you strike with a critical hit, select one of your opponent's normal hits from that combat to be discarded.
- The second time you strike with a critical hit, subtract 1 from the target's APL.

Profiles:

Weapons AWS/BSDSR!
⌖ Horrifying scream

5

2+

2/2

Rng ⬟, Indirect, *Soulstrike

MW2, Stun