Shadeweaver

(Unit)
Type: model
Category: Operative
Categories: Operative, Aeldari, MANDRAKE, Shadeweaver, Drukhari
EntryId: 4c76-c975-7b90-f8dc
Hidden: false
Options (8)
Specialism:

Profiles:

Operative MAPLGADFSVW
Shadeweaver

3⬤

2

1

3

6+

8

Abilities
Shadow Portal:

Any number of friendly MANDRAKE operatives can perform the Shadow Passage action each Turning Point if they start that action within ⬤ of one of your Shadow Portal tokens, and finish that action within ⬤ of the other. This does not prevent one operative from performing the Shadow Passage action as normal. You can use this ability even if this operative has been incapacitated.

Unique Actions
Open Shadow Portal (2AP):

Remove your Shadow Portal tokens (if any). Perform a free Shadow Passage action with this operative. If you do so, before and after it moves, place one of your Shadow Portal tokens within ⬤ of this operative.

Weave Darkness (1AP):

Remove your Weave Darkness token (if any). Then place your Weave Darkness token in a location that is Visible to this operative, or on a Vantage Point of a terrain feature that is Visible to this operative (treat it as an intended target for the purposes of the Visibility line). That token creates an area of smoke with a ⬤ radius and unlimited upward height (but not below). An operative is Obscured if every Cover line drawn to it crosses an area of smoke. This operative cannot perform this action while within Engagement Range of an enemy operative. If this operative is incapacitated, remove its Weave Darkness token.

Shadow Passage (1AP):

Each Turning Point, only one friendly MANDRAKE operative can perform this unique action. If this operative is within shadow, perform a free Normal Move action with it, but instead of moving it, remove it from the killzone and set it back up again within shadow but not within Engagement Range nor Line of Sight of enemy overatives. It cannot make shooting attacks until the next Turning Point.