Plasma gun

(Entry)
Type: upgrade
EntryId: 3a70-4224-0094-575c
Hidden: false
Rules (2)
APx
Each time a friendly operative makes a shooting attack with this weapon, subtract x from the Defence of the target for that shooting attack. x is the number after the weapon's AP, e.g. AP1. If two different APx special rules would be in effect for a shooting attack, they are not cumulative - the attacker selects which one to use.
Hot
Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each attack dice result of 1 that is discarded, that operative suffers 3 mortal wounds.

Profiles:

Weapons AWS/BSDSR!
Plasma gun - Standard

4

3+

5/6

AP1

-

Plasma gun - Supercharge

4

3+

5/6

AP2, Hot

-