Intercessor Sergeant

(Unit)
Type: model
Category: Leader
Categories: Leader, INTERCESSION SQUAD, Imperium, Adeptus Astartes, Intercessor, Sergeant
EntryId: 5e0b-1013-144f-dd94
Hidden: false
Options (8)
Specialism:

Profiles:

Operative MAPLGADFSVW
Intercessor Sergeant

3⬤

3

1

3

3+

15

Abilities
Bolter Discipline:

This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.

Hardy:

Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, retained defence dice results of 5+ are critical saves (instead of just 6).

Dueller:

Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, each time it parries with a critical hit, you can select an additional normal hit of your opponent’s to be discarded.

Rapid:

Add ▲ to this operative’s Movement characteristic.

Unyielding:

Add 1 to this operative's Wounds characteristic.

Durable:

Critical hits inflict one less damage on this operative.

Raider:

This operative can perform the Charge action while within Engagement Range of an enemy operative. In addition, each time this operative performs a Normal Move action, it can move within Engagement Range of an enemy operative (but cannot finish its move there).

Stealthy:

Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it’s in Cover and more than ⬟ from the active operative, you can do one of the following:

  • Retain one additional dice as a successful normal save as a result of Cover.
  • Retain one dice as a successful critical save instead of a normal save as a result of Cover.
Mobile:

This operative can perform the Fall Back action for one less action point (to a minimum of 1AP).

Methodical:

You can ignore any or all modifiers to the Ballistic Skill and Weapon Skill characteristics of this operative’s weapons.

Aggressive:

Each time this operative fights in combat in an activation in which it performed a Charge action, its melee weapons gain the Rending critical hit rule for that combat.

Deadly Sharpshooter:

For the bolt weapon this operative is equipped with:

  • Subtract 1 from its Critical Damage characteristic.
  • It gains the MW1 critical hit rule.
Accurate:

Each time this operative makes a shooting attack with a bolt weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, that weapon gains the No Cover special rule for that shooting attack.