| Operative | M | APL | GA | DF | SV | W |
|---|---|---|---|---|---|---|
| Intercessor Sergeant | 3⬤ | 3 | 1 | 3 | 3+ | 15 |
| Abilities |
|---|
| Bolter Discipline:
This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks. |
| Hardy:
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, retained defence dice results of 5+ are critical saves (instead of just 6). |
| Dueller:
Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, each time it parries with a critical hit, you can select an additional normal hit of your opponent’s to be discarded. |
| Rapid:
Add ▲ to this operative’s Movement characteristic. |
| Unyielding:
Add 1 to this operative's Wounds characteristic. |
| Durable:
Critical hits inflict one less damage on this operative. |
| Raider:
This operative can perform the Charge action while within Engagement Range of an enemy operative. In addition, each time this operative performs a Normal Move action, it can move within Engagement Range of an enemy operative (but cannot finish its move there). |
| Stealthy:
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it’s in Cover and more than ⬟ from the active operative, you can do one of the following:
|
| Mobile:
This operative can perform the Fall Back action for one less action point (to a minimum of 1AP). |
| Methodical:
You can ignore any or all modifiers to the Ballistic Skill and Weapon Skill characteristics of this operative’s weapons. |
| Aggressive:
Each time this operative fights in combat in an activation in which it performed a Charge action, its melee weapons gain the Rending critical hit rule for that combat. |
| Deadly Sharpshooter:
For the bolt weapon this operative is equipped with:
|
| Accurate:
Each time this operative makes a shooting attack with a bolt weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, that weapon gains the No Cover special rule for that shooting attack. |