Assault Intercessor Grenadier

(Unit)
Type: model
Category: Operative
Categories: Operative, INTERCESSION SQUAD, Imperium, Adeptus Astartes, Assault Intercessor, Grenadier
EntryId: 6b17-f96d-47c9-a256
Hidden: false
Options (10)
Specialism:

Profiles:

Abilities
Accurate
Each time this operative makes a shooting attack with a bolt weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, that weapon gains the No Cover special rule for that shooting attack.
Aggressive
Each time this operative fights in combat in an activation in which it performed a Charge action, its melee weapons gain the Rending critical hit rule for that combat.
Deadly Sharpshooter
For the bolt weapon this operative is equipped with: - Subtract 1 from its Critical Damage characteristic. - It gains the MW1 critical hit rule.
Dueller
Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, each time it parries with a critical hit, you can select an additional normal hit of your opponent’s to be discarded.
Durable
Critical hits inflict one less damage on this operative.
Hardy
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, retained defence dice results of 5+ are critical saves (instead of just 6).
Methodical
You can ignore any or all modifiers to the Ballistic Skill and Weapon Skill characteristics of this operative’s weapons.
Mobile
This operative can perform the Fall Back action for one less action point (to a minimum of 1AP).
Raider
This operative can perform the Charge action while within Engagement Range of an enemy operative. In addition, each time this operative performs a Normal Move action, it can move within Engagement Range of an enemy operative (but cannot finish its move there).
Rapid
Add ▲ to this operative’s Movement characteristic.
Shock Assault
This operative can perform two Fight actions during its activation.
Stealthy
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it’s in Cover and more than ⬟ from the active operative, you can do one of the following: - Retain one additional dice as a successful normal save as a result of Cover. - Retain one dice as a successful critical save instead of a normal save as a result of Cover.
Unyielding
Add 1 to this operative's Wounds characteristic.
Operative M APL GA DF SV W
Assault Intercessor Grenadier 3⬤ 3 1 3 3+ 14