Operative | M | APL | GA | DF | SV | W |
---|---|---|---|---|---|---|
Assault Intercessor Grenadier | 3⬤ | 3 | 1 | 3 | 3+ | 14 |
Abilities |
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Shock Assault :
This operative can perform two Fight actions during its activation. |
Hardy :
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, retained defence dice results of 5+ are critical saves (instead of just 6). |
Dueller :
Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, each time it parries with a critical hit, you can select an additional normal hit of your opponent’s to be discarded. |
Rapid :
Add ▲ to this operative’s Movement characteristic. |
Unyielding :
Add 1 to this operative's Wounds characteristic. |
Durable :
Critical hits inflict one less damage on this operative. |
Raider :
This operative can perform the Charge action while within Engagement Range of an enemy operative. In addition, each time this operative performs a Normal Move action, it can move within Engagement Range of an enemy operative (but cannot finish its move there). |
Stealthy :
Each time a shooting attack is made against this operative, in the Roll Defence Dice step of that shooting attack, before rolling your defence dice, if it’s in Cover and more than ⬟ from the active operative, you can do one of the following:
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Mobile :
This operative can perform the Fall Back action for one less action point (to a minimum of 1AP). |
Methodical :
You can ignore any or all modifiers to the Ballistic Skill and Weapon Skill characteristics of this operative’s weapons. |
Aggressive :
Each time this operative fights in combat in an activation in which it performed a Charge action, its melee weapons gain the Rending critical hit rule for that combat. |
Deadly Sharpshooter :
For the bolt weapon this operative is equipped with:
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Accurate :
Each time this operative makes a shooting attack with a bolt weapon, in the Roll Attack Dice step of that shooting attack, if you retain any critical hits, that weapon gains the No Cover special rule for that shooting attack. |