Operative | M | APL | GA | DF | SV | W |
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Hexorcist Agent | 3⬤ | 2 | 1 | 3 | 5+ | 7 |
Abilities |
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Hexorcise:
Each time an enemy operative is Visible to and within ⬟ of this operative, your opponent cannot re-roll their attack or defense dice for it. |
Unique Actions |
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Chasten (1AP):
Select one enemy operative within this operative's Line of Sight and within ⬟ of it, then select one unique action or ability that operative has. Until the end of that enemy operative's next activation, it's treated as not having that unique action or ability. This operative cannot perform this action while within Engagement Range of an enemy operative. Note that weapon rules explained in the abilities section of an operative's datacard with a * are not themselves abilities, e.g. Unrelenting. |