Operative | M | APL | GA | DF | SV | W |
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Hatchcutter | 3⬤ | 2 | 1 | 3 | 4+ | 7 |
Abilities |
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Hatchcutter:
Each time this operative would perform the Operate Hatch action, no more than one action point needs to be subtracted. |
Unique Actions |
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Weld Shut (1AP):
This operative can perform this action while within ▲ of a closed Hatchway. Until it is opened, that Hatchway is welded shut. While a Hatchway is welded shut, operatives must subtract one additional action point to perform the Operate Hatch action on that Hatchway. This operative cannot perform this action while witihn Engagement Range of an enemy operative. |
Breach Point (1AP):
Place your Breach Point token so it is within ▲ of this operative and a terrain feature no more than ▲ thick. Friendly IMPERIAL NAVY BREACHER operatives can move through parts of that terrain feature that are no more than ▲ wide as if they were not there, so long as they do so within ▲ of that token. |