Operative | M | APL | GA | DF | SV | W |
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Axejack | 3⬤ | 2 | 1 | 3 | 4+ | 7 |
Abilities |
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Emboldened:
If this operative performs a Charge action, it is emboldened until the end of the Turning Point. While this operative is emboldened, each time it would lose a wound, roll one D6: on a 5+, that wound is not lost. |
Unique Actions |
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Wade In (2AP):
Perform a free Charge action with this operative. Then perform a free Fight action with this operative. If this operative performs both actions, its power weapon gains the Reap 2 critical hit rule for that combat. |