Guardsmen Order Reference

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
EntryId: 49ca-4e5b-9793-886d
Hidden: false

Profiles:

Abilities
Fix Bayonets! (1CP)

Each time a friendly operative that was issued this Guardsman Order fights in combat, in the Roll Attack Dice step of that combat, you can re-roll any or all of your attack dice results of 1.

Hold Position! (1CP)

Until the end of the Turning Point, each time a shooting attack is made against a friendly operative that was issued this Guardsman Order, in the Roll Defence Dice step of that shooting attack, if it is in Cover, you can re-roll any or all of your defence dice results of 1.

Move! Move! Move! (1CP)

Until the end of the Turning Point, each time a friendly operative that was issued this Guardsman Order is activated, until the end of that activation, add ▲ to its Movement characteristic.

Take Aim! (1CP)

Until the end of the Turning Point, each time a friendly operative that was issued this Guardsman Order makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can re-roll any or all of your attack dice results of 1.

Used By (1)
Imperial Guard(Catalogue)