Unique Actions |
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Signal (1AP):
Select one friendly GUARDSMAN operative that is within ⬟ of and Visible to this operative. Add 1 to the friendly operative's APL. This operative cannot perform this action while within Engagement Range of enemy operatives. |
Abilities |
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Relay Orders:
Once in each Turning Point, when this operative is issued a Guardsman Order, it can relay it. If an order is relayed, subtract one from this operative's APL and all friendly GUARDSMAN operatives in the killzone are issued that order. |
Operative | M | APL | GA | DF | SV | W |
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Guardsman | 3⬤ | 2 | 1 | 3 | 5+ | 7 |