Doctrina Imperatives

(Unit)
Type: upgrade
Category: Reference
Categories: Reference
EntryId: bf57-a163-eb67-8914
Hidden: false

Profiles:

Abilities
Doctrina Imperatives

In the Strategy phase of the first Turning Point, when it is your turn to use a Strategic Ploy or pass, you must select one Doctrina Imperative below to become active for your kill team instead. That Imperative is active until the end of the battle, or until you change it to a different Imperative, whichever comes first.

In the Strategy phase of a subsequent Turning Point, when it is your turn to use a Strategic Ploy or pass, you may select one different Imperative below to become active for your kill team instead. That Imperative is active until the end of the battle, or until you change it to a different Imperative, whichever comes first.

Each Imperative has an Optimisation and a Deprecation effect. Ignore each Imperative’s Deprecation effect during the first Turning Point that it is active for your kill team during the battle.

Doctrina Imperatives
Aggressor Imperative

Add ▲ to the Movement characteristic of friendly HUNTER CLADE operatives.

Each time a shooting attack is made against a friendly HUNTER CLADE operative, defence dice cannot be retained automatically as a result of Cover (they must be rolled instead).

Bulwark Imperative

Each time a shooting attack is made against a friendly HUNTER CLADE operative, in the Roll Defense Dice step of that shooting attack, before any other rules take effect, if you rolled two or more failed saves, you can re-roll one of your defence dice.

Subtract ⬤ from the Movement characteristic of friendly HUNTER CLADE operatives.

Conqueror Imperative

Each time a friendly HUNTER CLADE operative fights in combat, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice.

Each time a friendly HUNTER CLADE operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack, before any other re-rolls, you must re-roll one of your critical hits (if any).

Equalised Imperative

No effect

No effect

Protector Imperative

Each time a friendly HUNTER CLADE operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack, before any other re-rolls, if you rolled two or more failed hits, you can re-roll one of your attack dice.

Each time a friendly HUNTER CLADE operative fights in combat, in the Roll Attack Dice step of that combat, before any other re-rolls, you must re-roll one of your critical hits (if any).