Roster

(Force)
Categories: Configuration, Reference, Leader, Operative, Drone, Mutoid Vermin, Exaction Squad, Imperial Navy Breachers, Kasrkin, Sister of Silence, Tempestus Scion, Veteran Guardsmen
EntryId: 7138-2b60-74ce-a90b
Hidden: false
Categories
Reference(Empty)
Drone(Empty)
Kasrkin(Empty)
Rules (1)
Reanimation Protocols
Certain rules can allow friendly HIEROTEK CIRCLE operatives to attempt reanimation (e.g. Reanimation Beam). The first time each friendly HIEROTEK CIRCLE operative is incapacitated, if it attempts reanimation, before removing that operative from the killzone, place one of your Reanimation tokens underneath the operative as close as possible to the centre of its base and leave its order token next to it. Note that the second time each friendly HIEROTEK CIRCLE operative is incapacitated, it cannot attempt reanimation.

In the Ready Operatives step of each Turning Point, before resolving the Living Metal ability, roll one D6 for each of your Reanimation tokens. On a 1-2, leave that Reanimation token in the killzone. On a 2+, an operative is successfully reanimated.

- Set up the operative that Reanimation token was placed for.
- It must be placed within ⬛ of that Reanimation token and not within Engagement Range of enemy operatives.
- It has D3+3 wounds remaining.
- Give it an order of your choice.
- Remove that Reanimation token.

In narrative play, operatives that are successfully reanimated are not treated as being incapacitated for the purposes of Casualty tests unless they are incapacitated again during that battle.