Operative | M | APL | GA | DF | SV | W |
---|---|---|---|---|---|---|
Hearthkyn Grenadier | 2⬤ | 2 | 1 | 3 | 3+ | 8 |
Abilities |
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Solid:
Each time this operative would lose a wound as a result of a ranged weapon, if that weapon has the Blast X, Splash X and/ or Torrent X rule, or makes shooting attacks against each operative within range of a specified point (e.g. mines), roll one D6: on a 4+, that wound is not lost. |
Grenadier:
This operative is equipped with a gravitic concussion grenade and it does not cost any equipment points for this operative. |
Unique Actions |
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Vayr-3 Utility Grenade (1AP):
Place a Utility Grenade token within ⬟ of this operative, then select one of the following effects to last until the end of the Turning Point:
This operative cannot perform this action while within Engagement Range of an enemy operative. |