Operative | M | APL | GA | DF | SV | W |
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Fellgor Shaman | 3⬤ | 2 | 1 | 3 | 5+ | 10 |
Unique Actions |
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Manifest Psychic Power (1AP):
Psychic action. Resolve a FELLGOR RAVAGER psychic power. This operative cannot perform this action while within Engagement Range of an enemy operative. |
Psychic Power |
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Apoplectic Rejuvenation:
Select one friendly FELLGOR RAVAGER operative that doesn’t have a Frenzy token and is Visible to and within ⬟ of this operative; that operative regains 2D3 lost wounds. If that operative has incapacitated any enemy operatives while fighting in combat during the battle, it regains 6 lost wounds instead. |
Mantle of Darkness:
Until the end of the Turning Point, while a friendly FELLGOR RAVAGER operative is within ⬛ of this operative, enemy operatives more than ⬟ from that friendly operative always treat it as having a Conceal order, regardless of any other rules (e.g. Vantage Point). |
Curse Weapon:
Select one enemy operative in this operative’s Line of Sight, then select one ranged weapon they are equipped with. Until the end of the battle, that enemy operative’s selected ranged weapon gains the Hot special rule (if the ranged weapon has more than one profile, all profiles gain the Hot special rule). If that enemy operative’s selected ranged weapon (or its profile) already has the Hot special rule, until the end of the battle, they suffer 1 additional mortal wound for each discarded attack dice result of 1. |