Operative | M | APL | GA | DF | SV | W |
---|---|---|---|---|---|---|
Cold-blood | 3⬤ | 2 | 1 | 3 | 5+ | 9 |
Abilities |
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Hardy:
Each time this operative fights in combat or a shooting attack is made against it, in the Resolve Successful Hits step of that combat or shooting attack, each time an attack dice would inflict critical damage on this operative, you can choose for that attack dice to inflict normal damage instead. |
Well-equipped:
This operative is equipped with piercing shot and toxin shot and they do not cost any equipment points for this operative. Those weapons can be selected for this operative's use twice, instead of once. |